I studied Product Design at the University of Oregon with a focus on translating complex geometry into manufacturable 3D systems. Since graduating, I have worked as a 3D CAD designer in fast-paced, data-driven environments, specializing in 3D scanning, reverse engineering, and additive manufacturing. My experience includes developing prosthetic components, mold design, surface refinement, and fabrication, with a strong emphasis on precision, tolerances, and production-ready geometry.
With a background in fine arts and 3D sculpting, I bring a strong eye for form, proportion, and color, along with understanding of polygonal modeling across a range of 3D software. I am experienced in refining incomplete or imperfect scan data into clean, production-ready CAD parts that preserve design intent while working within manufacturing constraints, and I enjoy exploring the latest tools and machines that strengthen the connection between digital design and physical output.
Wooden- Warriors will represent sustainable practices in toy design as a part of In Session, featured in the exhibition Greenhouse during Stockholm Design week.